Native Swift and SwiftUI applications for the Mac, built for Apple silicon, signed, notarized, and shipped through the App Store or your own channel.
Mac users notice when an app was built for something else. We develop macOS software the way Apple intends it to be built: SwiftUI and AppKit, the system design language, real keyboard and trackpad behaviour, and full support for the menu bar, Spotlight, Shortcuts, and system notifications.
When a shared codebase makes more commercial sense, we deliver the Mac build with Electron, Tauri, or Qt and still hold it to the same standard: correct window management, native menus, code signing, notarization, and an installer your users trust.
From a first Mac release to modernising software that has been shipping for a decade.
Full macOS applications written in Swift, using SwiftUI for modern surfaces and AppKit where deeper control is required.
Lightweight tools that live in the menu bar, run as login items, or work quietly as background helpers and daemons.
Electron, Tauri, Qt, and Flutter desktop builds tuned so the Mac version never feels like the afterthought.
Apps that connect to the rest of a user’s Apple life: iCloud sync, Continuity, Shortcuts, and companion iOS apps.
We take the release process off your plate: provisioning, review requirements, notarization, and update channels.
Bringing older Mac software forward: Objective-C to Swift, Intel to Apple silicon, and deprecated APIs to supported ones.
Apple’s current toolchain, plus the cross-platform frameworks we reach for when a Mac build has to share a codebase.
SwiftUI-first apps that adopt each macOS release cleanly.
When the Mac build has to share a codebase with Windows and Linux.
Offline-capable storage plus the APIs behind it.
Notarized builds shipped through the App Store, Homebrew, or your own updater.
Working with something else? Our teams pick up new tools quickly. Tell us about your stack.
The details that separate a real Mac app from a ported one.
Native arm64 builds profiled with Instruments, so launch time and battery use hold up on M-series Macs.
App Sandbox, hardened runtime, and least-privilege entitlements configured to pass review the first time.
Full keyboard navigation, VoiceOver labels, Dynamic Type, and Reduce Motion support built in from the start.
Light and dark appearances, accent colours, and vibrancy that follow the user’s system settings.
Background update checks with signed, delta-friendly releases so users are never stranded on an old build.
Camera, microphone, files, and location prompts explained clearly and requested only when actually needed.
We set up the channel that fits your product, and the release pipeline that keeps it current.
Sandboxed builds, App Store Connect setup, and support through the review process.
Notarized DMG or PKG installers hosted on your own site, with a signed update feed.
A cask formula so developer-heavy audiences can install and update from the terminal.
Packages ready for Jamf, Kandji, and other MDM tools used by IT departments.
A predictable path from idea to a notarized build on your users’ Macs.
We map the workflows your app has to support, the macOS versions you need to cover, and whether the App Store, direct distribution, or both is the right route.
Wireframes and prototypes built against the Human Interface Guidelines, covering window layouts, menus, keyboard shortcuts, and both light and dark appearances.
Swift-first delivery in short sprints, with a running build you can install on your own Mac from the first weeks of the project.
Automated tests plus manual passes on Apple silicon and Intel hardware across the macOS versions in your support window.
Developer ID signing, notarization, stapling, and either App Store submission or a signed installer with an update feed wired up.
Each autumn brings a new macOS release. We test against the betas, fix what breaks, and keep your app compatible before your users notice.
What clients ask us most before starting a macOS app project.
If the Mac is your primary platform, or the app leans on system features like Shortcuts, iCloud, or menu bar behaviour, native Swift gives the best result. If you need Windows and Linux builds from the same codebase and the app is mostly forms, dashboards, and data, Electron or Tauri is usually the more economical choice. We will give you a straight recommendation based on your roadmap, not a preference.
Yes. Signing and notarization require a paid Apple Developer Program membership, and it should be registered to your company rather than an individual. We can walk you through enrollment and then work inside your account, so the certificates, identifiers, and App Store listing always stay under your control.
A focused utility or menu bar tool typically takes 6 to 10 weeks. A full-featured desktop product with sync, accounts, and multiple document types is usually 4 to 6 months. We scope the work in phases so you get a usable, installable build long before the final release.
Regularly. We start with a short audit of the codebase, build setup, and signing configuration, then give you a written picture of its condition and the work needed. Common projects are Objective-C to Swift migrations, Apple silicon ports, and replacing APIs that Apple has deprecated.
We ship Universal 2 binaries by default, so a single download runs natively on both. If your support window has moved past Intel, we can build arm64-only and drop the extra size instead.
Most products ship on more than one desktop. We build the other platforms too.
Tell us what you want your Mac users to be able to do, and we will come back with an approach, a stack recommendation, and a timeline.