Native and cross-platform software for macOS, Windows, Linux, and Ubuntu, built with Java, JavaFX, Swift, C# and .NET, Electron, Tauri, and Qt, then signed, packaged, and shipped.
Micro IT Industry builds native and cross-platform desktop applications for macOS, Windows, Linux, and Ubuntu. Native work uses Swift and SwiftUI on macOS, C# and .NET (WinUI 3, WPF) on Windows, and GTK 4 or Qt 6 on Linux. Cross-platform builds use Electron or Tauri, with code signing and packaged distribution.
Some work does not belong in a browser tab. When your users need local files, connected hardware, large datasets, background processing, or software that keeps working when the connection drops, a desktop application is still the right answer, and often the one they will use all day, every day.
We build that software for macOS, Windows, and Linux. Sometimes that means a fully native app in Swift, C#, or GTK. Sometimes it means one Electron, Tauri, or JavaFX codebase covering all three. We start with your users and constraints, recommend the stack that fits them, and take the project through to signed, installable, self-updating releases.
Each desktop has its own conventions, packaging, and users. Pick a platform to see how we build for it.
End-to-end desktop engineering, from the first prototype to the signed installer your users download.
Platform-specific software written with each system’s own toolkit, for products where performance and native feel decide adoption.
One codebase, three desktops. We pick between Electron, Tauri, Qt, Avalonia, and the JVM based on your product, not on habit.
JavaFX and Swing applications for the long-lived business systems that run on the JVM, plus migrations off ageing UI toolkits.
Desktop software that stays fully usable without a connection, then reconciles cleanly the moment the network returns.
Bringing existing desktop software forward: new frameworks, new platforms, and the removal of dependencies that block updates.
The unglamorous half of desktop software: signed installers, store submissions, silent updates, and crash reporting from real machines.
Native toolkits, cross-platform frameworks, and the packaging tooling that turns a build into something your users can install.
One codebase, three desktops, picked per project, not by habit.
Long-lived business desktops on the JVM, from Swing legacy to JavaFX.
Native Windows apps on the modern .NET desktop stack.
Apps that follow Apple's platform conventions, not a web page in a window.
GTK and Qt desktops that feel at home on GNOME, KDE, and Ubuntu.
Where startup time, memory, and hardware access decide the language.
Local-first storage that keeps working when the network doesn't.
Signed installers, silent auto-updates, and crash reports from real machines.
Working with something else? Our teams pick up new tools quickly. Tell us about your stack.
There is no single best desktop framework, only the one that fits your users, your team, and your support horizon. Here is how we weigh the options.
| Stack | Best for | Strength | Trade-off |
|---|---|---|---|
| Electron | Web teams shipping to all three desktops fast | Enormous ecosystem, reuse of existing web code | Larger bundles and higher memory use |
| Tauri | Cross-platform apps where size and speed matter | Rust core, small binaries, system webview | Younger ecosystem than Electron |
| Qt / C++ | Engineering, industrial, and embedded interfaces | Native performance, deep hardware access | Longer build times, commercial licensing to consider |
| .NET (WinUI / WPF) | Windows-first line-of-business software | Best-in-class Windows and enterprise integration | Other platforms need Avalonia or MAUI |
| Java / JavaFX | Long-lived internal systems already on the JVM | Portable, stable, huge library ecosystem | Needs care to look native on each desktop |
| Swift / SwiftUI | Mac-first products and Apple ecosystem apps | The most native possible macOS experience | macOS only, no shared desktop codebase |
Not sure which row you are in? We will recommend a stack and explain why. Tell us about your project.
The capabilities a browser tab cannot give the people who use your software all day.
Full functionality with no connection, and a sync layer that reconciles cleanly when the network comes back.
Heavy processing, large files, and real-time work handled on the user’s hardware instead of a round trip to a server.
Scanners, printers, serial devices, cameras, and the local file system, reachable directly, without browser limits.
Sensitive data can remain on the machine or inside your network, which often makes compliance far simpler.
Background auto-updates keep every installed copy current, with staged rollouts and a rollback path if needed.
Multi-window layouts, keyboard shortcuts, and dense interfaces designed for people who live in the tool.
A structured path from platform strategy to a signed release on your users’ machines.
We map the workflows, the machines your users have, and the environments you have to support, then agree which platforms ship first and which follow.
Native or cross-platform, and which framework. We put the recommendation and its trade-offs in writing before development starts, so the decision is yours and not a default.
Desktop-specific design: dense layouts, keyboard shortcuts, multi-window handling, and light and dark themes that follow each platform’s conventions.
Sprint-based delivery with installable builds from early in the project, so your team can run the real application on real hardware throughout.
Automated and manual testing on every target OS and architecture, followed by signed installers validated with silent installs and clean upgrades.
Store submissions or your own update channel, crash and usage monitoring from day one, and compatibility work as each OS releases its next version.
What clients ask us most before starting a desktop application project.
It depends on where your users are and how deeply the app touches the system. If one platform dominates, or the software needs heavy hardware access, native gives the better result. If you need all three desktops and the app is mostly data, forms, and dashboards, a cross-platform framework will get you there for meaningfully less. We make the recommendation during discovery and show you the reasoning rather than defaulting to one answer.
Desktop still wins where the browser cannot follow: working offline, accessing local files and hardware, running background tasks, integrating with other installed software, and handling large local datasets without a round trip. Many of our clients ship both: a web app for reach and a desktop app for the users who live in the tool all day.
A focused single-platform tool is typically 8 to 12 weeks. A full product across macOS, Windows, and Linux with sync, accounts, and managed deployment usually runs 4 to 7 months. We stage the work so you have an installable build in the first weeks and a shippable one well before the final release.
Yes, and we treat it as part of the build rather than an afterthought. That covers Apple notarization, Windows code signing, Microsoft Store and Mac App Store submissions, Snap and Flatpak publishing, and the auto-update channel that keeps installed copies current.
Frequently. We begin with an audit of the codebase, dependencies, and build setup, then give you a written assessment of its condition and the realistic options. Typical projects are Swing to JavaFX, .NET Framework to modern .NET, Objective-C to Swift, and adding a platform the product never supported.
A single-platform internal tool generally lands between $20,000 and $45,000. A cross-platform product with sync, integrations, and managed deployment usually starts around $60,000 and scales with the integration work. We quote in phases after discovery so you approve scope in stages.
Tell us what your users need to do and which machines they do it on. We will come back with a platform strategy, a stack recommendation, and a timeline.
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